Videospiel-Analyse: Wie „Gone Home“ mit der Erwartung spielt
Dieser Rückblick auf Gone Home betrachtet, welche Rolle das Phantastische und das Tragische in dem ungewöhnlichen Erzählkonzept dieses Spiels einnehmen.
- Publiziert in Besprechung
Dieser Rückblick auf Gone Home betrachtet, welche Rolle das Phantastische und das Tragische in dem ungewöhnlichen Erzählkonzept dieses Spiels einnehmen.
Because we don't know when we will die, we get to think of life as an inexhaustible well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, some afternoon that is so deeply a part of your being that you can't even conceive of your life without it? Perhaps four or five times more, perhaps not even that. How many more times will you watch the full moon rise? Perhaps twenty. And yet it all seems limitless.
– Paul Bowles, Autor von The Sheltering Sky